Now you should get super-fast analysis back every single time. Wire the geometry back in the same way as before. Go through the other layers to convert and simply your building geometry to simple single-surface objects. Repeat the process for the other complex geometry layers. Leaving poly-surfaces, meshes, or other non-single surface geometry in view will crash the plugin or will not be detected by the plugin.Ħ. Objects after the mesh reduction process will remain as poly-surfaces until un-joined with the explode command. Type Explode to convert all objects to single-surface geometry Once you run this command the original mesh will remain selected in a view, delete the geometry so that only planar geometry remains.ĥ. Convert mesh(es) back to planes with the MeshToNurb commandĬonverting the mesh(es) back to planar geometry will make it compatible geometry for the plugin process.
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